🟦Aura

OUTDATED QOL MODPACK. Currently archived for potential future development.

Mods in each versionElixir Mod1.19.21.20.1

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What do these mods do?

ModsInfoRestrictionsClientServer

Highly configurable tooltip rendering, so tooltips are always readable.

Only available as far as 1.19.4.

Makes the advancement UI larger.

Rewrites advancements logic to make advancement checking faster, and use less recursion. Helps prevent StackOverflowErrors.

Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.

Introduces several modifier keys for keybinds, removes keyblocking when keybind conflicts are present, and introduces a keybind search bar.

Adds support for resource packs that use custom animated textures.

A dependency that other mods use for compatibilty.

Shows the number of bees and honey level in hives and nests.

Increases the biome color blending radius and replaces the original algorithm with a more efficient one.

Only available as far as 1.19.2.

Improves the in-game HUD while riding a horse, donkey, or other mount.

Adds QoL changes to the recipe book.

Only available as far as 1.20.

Makes held items visible when moving in a boat.

Adds additional profiling categories for entities and block entities to the F3 pie chart.

Only available in 1.20 and above.

Allows you to set your brightness beyond default levels.

Not available in 1.19.4.

Adds convenient features related to the player's camera.

Adds QoL features relating to chat.

Adds support for resource packs that use custom item textures.

Removes some unnecessary information from the F3 screen such as block tags, which increases performance when the F3 screen is open.

An API for config screens. Some mods need it to open their configs in-game.

Adds support for resource packs that use connected and emissive textures.

Stores info relating to your death such as inventory, location, time, etc.

Dynamically adjusts FPS so minecraft doesn't hog resources in background.

Open a LAN server for anyone anywhere.

Reduce FPS lag with block entities, as well as customize them with resource packs.

Removes client side collision checks, which boosts FPS.

Only needed in 1.19.2 since 1.19.3 fixes this in vanilla.

Uses async path-tracing to skip rendering block/entities that are not visible.

Adds support for resource packs that use custem entity models.

Adds support for resource packs that use random and emissive mob/player textures.

Core API module providing key hooks and intercompatibility features.

A dependency that other mods use for compatibilty.

Adds support for custom skyboxes.

Adds support for resource packs that use custom skyboxes.

Supports taking larger screenshots.

Removes fade out animations, which decreases load time. Successor to No Fade.

Only available in 1.20 and above.

Optimizes calculations in entity animations.

Disables reverse DNS lookups to connect to pure IP-based servers faster.

Not available in 1.19.2, and the modpack versions for 1.19.4 and 1.20 will no longer receive updates.

Lets you return to the Title Screen early while your singleplayer world is still saving in the background.

Reduces the memory usage.

A modding library for the Fabric ecosystem providing the whole Forge config API.

Adds tooltips to the foods that give status effects when eaten.

Available in 1.20.1.

Adds QoL changes to the recipe book.

Available in 1.20.1.

Speed up and optimize immediate mode rendering (GUIs, text, entities, etc.).

Corrects the logic where stepping in soul fire still overlays an orange flame, instead of blue.

Not compatible with VillagersPlus in 1.19.2.

Provides support for the Fabric Rendering API, which is necessary for some mods when Sodium is installed.

A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs.

Adds several ways of moving items in inventory GUIs.

Instantly closes the loading terrain screen on world changing.

Optimizes the Minecraft networking stack.

Adds dynamic lightning.

Reduces load times and adds fallbacks for languages.

Makes the game boot faster by deferring non-essential initialization.

Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.

Provides numerous general-purpose optimizations.

Makes bubble particles pop and lets them rise realistically to the water surface.

A library containing shared code for masa's client-side mods.

Fixes numerous memory leaks.

A library that provides common utils and a configuration system for mods.

Adds a list of mixins in the stack trace to crash reports, making them easier to read.

Adds a mod menu to view the list of mods installed.

Fixes gaps in block and item models.

Reduces load times and improves memory usage.

Changes how multiple types of culling are handled in order to improve performance.

Adds suggestions for NBT tags in commands.

Makes chat unreportable (where possible).

Removes fade out animations, which decreases load time.

Only available as far as 1.19.4.

Changes night vision flickering/flashing when status effect is expiring to gentle fade-out animation.

Available in 1.19.2.

Adds or modifies third-person animations to better represent how they look in first-person.

Adds support for resource packs that use custom GUIs.

Adds support for editing vanilla's overlays.

Only available in 1.19.4 and above.

A general utility, GUI, and config library.

Adds support for additional resource pack features and a GUI to configure several other mods that act as Optifine alternatives.

A library consisting of multiple frameworks and utility classes.

Adds the ability to rebind the narrator.

Replaces Sodium's Options Screen with the intention of improving the UX. Also decreases clutter when using Sodium Extra & Sodium Shadowy Path Blocks.

Removes reloading screen when reloading textures.

Somewhat buggy in versions before 1.20.

Allows server resource packs to be moved in the resource pack menu.

Improves pinging speed of the multiplayer server list.

Available in 1.20.1.

Allows control over water, nether, and terrain fog.

Greatly improves rendering performance and fixes some graphical issues.

Fixes an incorrect color blending bug within Sodium that can affect other mods.

Not compatible with the latest version of Sodium for 1.20.1.

Provides additional performance and rending features to Sodium's settings.

Reintroduces vanilla-like smooth lighting to non-fluid non-full blocks since Sodium changes the way smooth lighting appears on said blocks.

Rewrites the light engine to fix lighting performance and lighting errors.

Only needed client-side before 1.20 since 1.20 fixes this in vanilla. Still applicable server-side beyond that.

Increases log readability by remapping logged stacktraces to readable mappings.

Adds configurability in how status effects are displayed.

Expands upon vanilla tooltips with more information.

Available in 1.19.2 and below.

A library that provides a configuration system for mods.

Uses the modpack's default config settings when creating a new instance and keeps your settings when updating the modpack.

Green: Fixed in vanilla

Purple: Fixed in vanilla for either client-side or server-side, but not both

Yellow: Not available in some versions

Orange: Alternate mod used in versions that the preferred original mod isn't available

Red: Too buggy or not compatible with another mod

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