🟪Elixir
A powerful well-researched lightweight optimization modpack that makes the game run smoother! Also, a great base for other modpacks to build on.
Mods in each version | 1.21.1 | 1.21 | 1.20.6 | 1.20.4 | 1.20.1 | 1.20 | 1.19.4 | 1.19.2 |
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Entity Sound Features | ||||||||
What do these mods do?
Mods | Info | Restrictions | Client | Server |
---|---|---|---|---|
Rewrites advancements logic to make advancement checking faster, and use less recursion. Helps prevent StackOverflowErrors. | Only needed in 1.19.2 since 1.19.4 fixes this in vanilla. | |||
Adds support for resource packs that use custom animated textures. | ||||
Speeds up the resource pack organizer screen. | ||||
Increases the biome color blending radius and replaces the original algorithm with a more efficient one. | ||||
Adds support for viewing the block entities from further away that aren't already baked as a result of Enhanced Block Entities. | Due to breaking some minor optimizations of other mods, this mod was removed from the latest modpack versions. | |||
Adds support for resource packs that use custom item textures. | ||||
Removes some unnecessary information from the F3 screen such as block tags, which increases performance when the F3 screen is open. | ||||
An API for config screens. Some mods need it to open their configs in-game. | ||||
Adds support for resource packs that use connected and emissive textures. | ||||
Adds option for borderless fullscreen. | ||||
Dynamically adjusts FPS so minecraft doesn't hog resources in background. | ||||
Reduce FPS lag with block entities, as well as customize them with resource packs. | ||||
Removes client side collision checks, which boosts FPS. | Only needed in 1.19.2 since 1.19.3 fixes this in vanilla. | |||
Uses async path-tracing to skip rendering block/entities that are not visible. | ||||
Adds support for resource packs that use custom entity models. | ||||
Adds support for resource packs that use custom sound properties. | ||||
Adds support for resource packs that use custom, emissive, and random mob/player textures. | ||||
Core API module providing key hooks and intercompatibility features. | ||||
A dependency that other mods use for compatibilty. | ||||
Adds support for custom skyboxes. | ||||
Adds support for resource packs that use custom skyboxes. | ||||
Removes fade out animations, which decreases load time. Successor to No Fade. | ||||
Optimizes calculations in entity animations. | ||||
Disables reverse DNS lookups to connect to pure IP-based servers faster. | ||||
Lets you return to the Title Screen early while your singleplayer world is still saving in the background. | ||||
Reduces the memory usage. | ||||
Provides config support for some mods involving GUIs, validation options, server-client sync, and more. | ||||
Speed up and optimize immediate mode rendering (GUIs, text, entities, etc.). | ||||
Provides support for the Fabric Rendering API, which is necessary for some mods when Sodium is installed. | ||||
A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs. | ||||
Instantly closes the loading terrain screen on world changing. | ||||
Optimizes the Minecraft networking stack. | ||||
Reduces load times and adds fallbacks for languages. | ||||
Makes the game boot faster by deferring non-essential initialization. | Only needed in 1.19.2 since 1.19.4 fixes this in vanilla. | |||
A library for some mods. | ||||
Provides numerous general-purpose optimizations. | ||||
Provides support for adding text to title screen. | ||||
Fixes numerous memory leaks. | ||||
A library that provides common utils and a configuration system for mods. | ||||
Adds a list of mixins in the stack trace to crash reports, making them easier to read. | ||||
Adds a mod menu to view the list of mods installed. | ||||
Reduces load times and improves memory usage. | ||||
Changes how multiple types of culling are handled in order to improve performance. | ||||
Makes chat unreportable (where possible). | ||||
Removes fade out animations, which decreases load time. | ||||
Optimizes worldgen load times without changing worldgen. | ||||
Implements a GPU-driven rendering pipeline for Sodium to cull terrain and increase GPU usage efficiency. | Only benefits Nvidia-based systems. Disables itself when shaders are active. | |||
Adds support for resource packs that use custom GUIs. | ||||
Optimizes painting rendering. | ||||
Adds particle spawn rate customization and optimizations. | ||||
A library for some mods. | ||||
Adds support for primarily color-related resource pack features in addition to sound, GUI, lightmap, and particle-related resource pack features. | ||||
Adds support for additional resource pack features and a GUI to configure several other mods that act as Optifine alternatives. | ||||
Replaces Sodium's Options Screen with the intention of improving the UX. Also decreases clutter when using Sodium Extra & Sodium Shadowy Path Blocks. | ||||
Removes reloading screen when reloading textures. | ||||
Adds in-game resource pack config GUIs to supported resource packs. | ||||
Improves pinging speed of the multiplayer server list. | ||||
Prevent "unknown host" screen upon accidentally adding an extra space to a server address. | ||||
Greatly improves rendering performance and fixes some graphical issues. | ||||
Fixes an incorrect color blending bug within Sodium that can affect other mods. | Implemented into Sodium in 1.20.1. | |||
Provides additional performance and rending features to Sodium's settings. | ||||
Reintroduces vanilla-like smooth lighting to non-fluid non-full blocks since Sodium changes the way smooth lighting appears on said blocks. | ||||
Rewrites the light engine to fix lighting performance and lighting errors. | Only needed client-side before 1.20 since 1.20 fixes this in vanilla. Still applicable server-side beyond that. | |||
Increases log readability by remapping logged stacktraces to readable mappings. | ||||
Disables the Experimental Settings pop-up, which otherwise causes resources to load twice unnecessarily. | ||||
A library that provides a configuration system for mods. | ||||
Uses the modpack's default config settings when creating a new instance and keeps your settings when updating the modpack. |
Green: Fixed in vanilla
Purple: Fixed in vanilla for either client-side or server-side, but not both
Orange: Merged into another mod in the modpack
Red: Only benefits specific graphics cards
Yellow: Alternate mod used in versions that the preferred original mod isn't available in
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