🟪Elixir
A powerful well-researched performance and optimization modpack that makes the game run smoother! Also, a great base for other modpacks to build on.
What do these mods do?
Rewrites advancements logic to make advancement checking faster, and use less recursion. Helps prevent StackOverflowErrors.
Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.
Increases the biome color blending radius and replaces the original algorithm with a more efficient one.
Adds additional profiling categories for entities and block entities to the F3 pie chart.
Removes some unnecessary information from the F3 screen such as block tags, which increases performance when the F3 screen is open.
Reduce FPS lag with block entities, as well as customize them with resource packs.
Removes client side collision checks, which boosts FPS.
Only needed in 1.19.2 since 1.19.3 fixes this in vanilla.
Adds support for resource packs that use custom, emissive, and random mob/player textures.
Lets you return to the Title Screen early while your singleplayer world is still saving in the background.
Provides a multiloader-supported config system. Dependency of Remove Reloading Screen.
Provides config support for some mods involving GUIs, validation options, server-client sync, and more.
Provides support for the Fabric Rendering API, which is necessary for some mods when Sodium is installed.
No longer necessary with Sodium v0.6.x.
A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs.
Instantly closes the loading terrain screen on world changing.
Makes the game boot faster by deferring non-essential initialization.
Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.
A library that provides common utils and a configuration system for mods. Dependency of Clean F3.
Implements a GPU-driven rendering pipeline for Sodium to cull terrain and increase GPU usage efficiency.
Only benefits Nvidia-based systems. Disables itself when shaders are active.
Adds support for primarily color-related resource pack features in addition to sound, GUI, lightmap, and particle-related resource pack features.
Adds support for additional resource pack features and a GUI to configure several other mods that act as Optifine alternatives.
Replaces Sodium's Options Screen with the intention of improving the UX. Also decreases clutter when using Sodium Extra & Sodium Shadowy Path Blocks.
Prevent "unknown host" screen upon accidentally adding an extra space to a server address.
Shows the durability tooltip regardless of Advanced Tooltips being enabled.
Fixes an incorrect color blending bug within Sodium that can affect other mods.
Implemented into Sodium in 1.20.1.
Reintroduces vanilla-like smooth lighting to non-fluid non-full blocks since Sodium changes the way smooth lighting appears on said blocks.
Rewrites the light engine to fix lighting performance and lighting errors.
Only needed client-side before 1.20 since 1.20 fixes this in vanilla. Still applicable server-side beyond that.
Disables the Experimental Settings pop-up, which otherwise causes resources to load twice unnecessarily.
Uses the modpack's default config settings when creating a new instance and keeps your settings when updating the modpack.
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