🟪Elixir

A powerful well-researched lightweight optimization modpack that makes the game run smoother! Also, a great base for other modpacks to build on.

What do these mods do?

ModsInfoRestrictionsClientServer

Rewrites advancements logic to make advancement checking faster, and use less recursion. Helps prevent StackOverflowErrors.

Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.

Adds support for resource packs that use custom animated textures.

Speeds up the resource pack organizer screen.

Increases the biome color blending radius and replaces the original algorithm with a more efficient one.

Adds support for viewing the block entities from further away that aren't already baked as a result of Enhanced Block Entities.

Due to breaking some minor optimizations of other mods, this mod was removed from the latest modpack versions.

Adds support for resource packs that use custom item textures.

Removes some unnecessary information from the F3 screen such as block tags, which increases performance when the F3 screen is open.

An API for config screens. Some mods need it to open their configs in-game.

Adds support for resource packs that use connected and emissive textures.

Adds option for borderless fullscreen.

Dynamically adjusts FPS so minecraft doesn't hog resources in background.

Reduce FPS lag with block entities, as well as customize them with resource packs.

Removes client side collision checks, which boosts FPS.

Only needed in 1.19.2 since 1.19.3 fixes this in vanilla.

Uses async path-tracing to skip rendering block/entities that are not visible.

Adds support for resource packs that use custom entity models.

Adds support for resource packs that use custom sound properties.

Adds support for resource packs that use custom, emissive, and random mob/player textures.

Core API module providing key hooks and intercompatibility features.

A dependency that other mods use for compatibilty.

Adds support for custom skyboxes.

Adds support for resource packs that use custom skyboxes.

Removes fade out animations, which decreases load time. Successor to No Fade.

Optimizes calculations in entity animations.

Disables reverse DNS lookups to connect to pure IP-based servers faster.

Lets you return to the Title Screen early while your singleplayer world is still saving in the background.

Reduces the memory usage.

Provides config support for some mods involving GUIs, validation options, server-client sync, and more.

Speed up and optimize immediate mode rendering (GUIs, text, entities, etc.).

Provides support for the Fabric Rendering API, which is necessary for some mods when Sodium is installed.

A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs.

Instantly closes the loading terrain screen on world changing.

Optimizes the Minecraft networking stack.

Reduces load times and adds fallbacks for languages.

Makes the game boot faster by deferring non-essential initialization.

Only needed in 1.19.2 since 1.19.4 fixes this in vanilla.

A library for some mods.

Provides numerous general-purpose optimizations.

Provides support for adding text to title screen.

Fixes numerous memory leaks.

A library that provides common utils and a configuration system for mods.

Adds a list of mixins in the stack trace to crash reports, making them easier to read.

Adds a mod menu to view the list of mods installed.

Reduces load times and improves memory usage.

Changes how multiple types of culling are handled in order to improve performance.

Makes chat unreportable (where possible).

Removes fade out animations, which decreases load time.

Optimizes worldgen load times without changing worldgen.

Implements a GPU-driven rendering pipeline for Sodium to cull terrain and increase GPU usage efficiency.

Only benefits Nvidia-based systems. Disables itself when shaders are active.

Adds support for resource packs that use custom GUIs.

Optimizes painting rendering.

Adds particle spawn rate customization and optimizations.

A library for some mods.

Adds support for primarily color-related resource pack features in addition to sound, GUI, lightmap, and particle-related resource pack features.

Adds support for additional resource pack features and a GUI to configure several other mods that act as Optifine alternatives.

Replaces Sodium's Options Screen with the intention of improving the UX. Also decreases clutter when using Sodium Extra & Sodium Shadowy Path Blocks.

Removes reloading screen when reloading textures.

Adds in-game resource pack config GUIs to supported resource packs.

Improves pinging speed of the multiplayer server list.

Prevent "unknown host" screen upon accidentally adding an extra space to a server address.

Greatly improves rendering performance and fixes some graphical issues.

Fixes an incorrect color blending bug within Sodium that can affect other mods.

Implemented into Sodium in 1.20.1.

Provides additional performance and rending features to Sodium's settings.

Reintroduces vanilla-like smooth lighting to non-fluid non-full blocks since Sodium changes the way smooth lighting appears on said blocks.

Rewrites the light engine to fix lighting performance and lighting errors.

Only needed client-side before 1.20 since 1.20 fixes this in vanilla. Still applicable server-side beyond that.

Increases log readability by remapping logged stacktraces to readable mappings.

Disables the Experimental Settings pop-up, which otherwise causes resources to load twice unnecessarily.

A library that provides a configuration system for mods.

Uses the modpack's default config settings when creating a new instance and keeps your settings when updating the modpack.

Green: Fixed in vanilla

Purple: Fixed in vanilla for either client-side or server-side, but not both

Orange: Merged into another mod in the modpack

Red: Only benefits specific graphics cards

Yellow: Alternate mod used in versions that the preferred original mod isn't available in

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